![]() ![]() This applies equally to what is going on inside the level itself. In its simplest form, a scenario will break down into multiple missions, each one building on what has gone previously. I won't give away too much by saying that some missions or levels start in another way. That also means that there is a debriefing of sorts after a mission is complete. JE: Being a military style game each level tends to begin with a briefing. IGNPC: How will progress be made through Project IGI? ![]() The game is grounded in a very solid single-player story and that is the team's focus. ![]() As much as the fractal landscape can break down into smaller and smaller pieces, then the same can be said about the storyline and overall missions. This type of causality is absolutely necessary in a game of this type and makes it feel alive. Each problem you face has multiple solutions and each action you take has an effect further down the line. Jonas Eneroth: It's a 'thinker-shooter', but it adapts itself somewhat to your play-style. IGNPC: How many scenarios and missions will Project IGI offer? ![]()
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